Every weapon has its own mastery, from level 0 to 10. Meet combat goals with it in hand and pay a gold fee to level up.
To level up, complete the whole row.
| Level | Hits | Monsters | Rares | Specific monster (see band) | Fee (gold) |
|---|---|---|---|---|---|
| 1 | 1,000 | 500 | — | 50 | 1,000 |
| 2 | 2,000 | 900 | — | 60 | 2,000 |
| 3 | 3,500 | 1,500 | — | 75 | 4,000 |
| 4 | 6,000 | 2,500 | — | 75 | 7,000 |
| 5 | 10,000 | 4,000 | 5 (1+ star) | 700 | 30,000 |
| 6 | 15,000 | 6,000 | 10 (1+ star) | 800 | 50,000 |
| 7 | 22,000 | 9,000 | 15 (2+ stars) | 900 | 75,000 |
| 8 | 32,000 | 13,000 | 25 (2+ stars) | 1,000 | 110,000 |
| 9 | 45,000 | 18,000 | 40 (black skull) | 1,100 | 150,000 |
| 10 | 65,000 | 25,000 | 60 (black skull) | 1,200 | 200,000 |
The band comes from the attack, except bows: bow is medium, crossbow heavy, royal crossbow legendary. Their goal attack adds the weakest ammunition (bow 25; crossbow and royal crossbow 30). Wands are legendary, attack 1. In the window: Tier = band, Attack = goal attack.
Attack: up to 15
Attack: 16 to 28
Attack: 29 to 40
Attack: 41 or more
All live on the island. The rare version counts as the monster.
Ranking in the window: Overall (top 20 sums of levels) and First masters (first to level 10 with each weapon, and when). No staff.
Counting
Per character.
No. Each weapon keeps its own.
Yes, with or without attributes.
Yes, even blocked. Damage counts only health taken.
No. The monster needs your weapon's attack.
Bash extras add damage, not hits. Poison, fire and energy on the target do not count.
No. Attacking in the last minute is enough.
Counts for everyone whose weapon attacked in the last minute.
Both count, if both attacked in the last minute.
Counts as the common one, and from level 5 also as a rare.
Count, as on monsters. Killing them does not.
Yes.
No. Leveling up resets everything.
Attack 1: damage equals hits, Legendary band.
Yes. Switching arrows does not change the goals.
Hits alone, one every 2 s: ~33 min at level 1, 36 h at 10, 112 h in all. Monsters take longer.
No.
In the window, picking the weapon. It updates by itself.
Rares
Any species, with at least the stars of the level you are after: 1 or more at levels 5 and 6, 2 or more at 7 and 8, black skull (3 stars) at 9 and 10.
It counts.
Like a monster: your weapon attacked it in its last minute. No final blow needed, and in a party it counts for everyone whose weapon attacked it.
Yes, and as the specific monster if it is that species.
No.
No, not any more. The rares goal replaced the players one, and its count started from zero for everyone.
Gold and fee
Yes: carried gold first, then the bank. The window adds both and shows what is missing.
It leaves the game.
Bonus and title
No, only in hand.
No. A light sword at 10 gives +10% with itself, and +1% with every other sword.
Yes. Critical and speed add to pieces and premium; damage raises the weapon's hit.
No. Weapon attacks only, bash extras included.
Change re-picks every level of that weapon at once, and charges the fee of the level it is on. Progress stays.
No more goals or fees. The first one there joins First masters.
The first level 10 weapon turns it on. Swap with Use this title or the title button; hide with No title. It is the same choice as the collection titles: one at a time (titles).
| Rookhard | Online |
|---|---|
| Players online | 0 |
| Uptime | 2h 40m |
| 1 | Hunter Maximus | 112 | |
| 2 | Gorilao da Bola Azul | 94 | |
| 3 | Loko | 55 | |
| 4 | Bop | 39 | |
| 5 | Nightcrowler | 33 |