
Gear that drops from monsters can come blessed — more armour, more health, critical hits, dodge, double strike, speed. The shrine is the bench where those blessings are melted down, made and improved.
Any corpse can hand you a piece that already carries blessings. It is uncommon, and you do not have to examine anything to notice: the slot behind the piece changes colour with the number of blessings on it.
There is one shrine on the island and it only works up close: you have to be standing on one of the nine tiles around the bench. The stones it uses do nothing in your hand — they only work there.
Melt. Put a blessed piece in and it comes back as magic
dust. What you get depends on how many blessings the piece carries — the more,
the more dust; the attributes page has the table.
Melting costs 1,000 gold a piece. Nothing that holds items goes in — no backpack, no quiver — so
nothing you stored can vanish with it.
Crafting. Dust turns into the three stones, and small gems turn into giant ones.
| Result | Cost |
|---|---|
| 50 magic dust | |
| 120 magic dust | |
| 200 magic dust | |
| one piece with five blessings, sacrificed | |
| 20 small gems and 10 magic dust |
Special enchanting stone. A fourth stone, the
white one. It is crafted on the same tab as the others, but its recipe is not
dust: it asks for a sacrifice, one piece with five blessings — the one whose
slot has a red background. Crafting it opens a list of the pieces you can give
up, and the one you pick is gone for good. A piece you are wearing cannot be
sacrificed.
Blessings. Choose a piece and the stones become buttons, each showing how many of that stone you are carrying.
What can roll. Every blessing has three tiers — weak, medium, strong — and which pieces can carry which blessing depends on the kind of gear.
| Blessing | Weak | Medium | Strong | On |
|---|---|---|---|---|
| Attack | +2 | +4 | +6 | weapons |
| Critical hit | 5% | 8% | 10% | weapons, bows, quivers |
| Double bash | 5% | 8% | 10% | weapons, bows |
| Attack speed | 5% | 10% | 15% | weapons, bows, quivers |
| Sword fighting | +1 | +2 | +3 | weapons, armour |
| Axe fighting | +1 | +2 | +3 | weapons, armour |
| Club fighting | +1 | +2 | +3 | weapons, armour |
| Fire strike | 25% | 50% | 100% | weapons, bows |
| Poison strike | 25% | 50% | 100% | weapons, bows |
| Energy strike | 25% | 50% | 100% | weapons, bows |
| Hit chance | 3% | 6% | 10% | bows, quivers |
| Distance fighting | +1 | +2 | +3 | bows, quivers, armour |
| Armor | +1 | +2 | +3 | quivers, armour |
| Defense | +2 | +4 | +6 | shields |
| Dodge | 3% | 5% | 8% | shields, armour |
| Max health | +15 | +30 | +50 | shields, armour, backpacks |
| Shielding | +1 | +2 | +3 | shields |
| Weight | -10% | -20% | -25% | shields, armour, backpacks |
| Health regeneration | +1 | +2 | +4 | shields, armour, backpacks |
| Speed | +5 | +10 | +15 | armour, backpacks |
| Life leech | 2% | 3% | 5% | armor and helmet |
| Capacity | +25 | +50 | +100 | backpacks |
Special blessings and the other stones. Refine works on a special blessing like on any other. Reroll works on it too, but a special blessing only turns into another special one, and a common blessing only into another common one. The plain enchanting stone never draws a special blessing — they only come from the white stone — and none of them drops from monsters.
The special blessings, with what each one does and its three tiers, are on the Attributes page.

While the shrine window is open you cannot pick anything up off the floor.
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