
| Hit points | Experience |
|---|---|
| 70 | 25 |
| Physical | Fire | Energy | Poison | Ice | Death |
|---|---|---|---|---|---|
| 100% | 100% | 80% | 110% | 100% | 110% |
How much damage the creature takes from each element: below 100% it resists, above 100% it is weak.
| Item | Drops |
|---|---|
| Gold Coin | common |
| Axe | uncommon |
| Sabre | uncommon |
| Studded Shield | uncommon |
| Studded Helmet | uncommon |
| Studded Armor | uncommon |
| Meat | uncommon |
| Orc Book | rare |
Loot is drawn when the creature dies, so a rare drop is rare every single time — hunting the same spot for a week does not make it likelier. What is faded above is what almost never falls.
Other creatures: Larva, Goblin Scavenger, Rotworm, Bear, Cobra, Lion, Hyaena, Polar Bear
| Rookhard | Online |
|---|---|
| Players online | 0 |
| Uptime | 2h 40m |
| 1 | Hunter Maximus | 112 | |
| 2 | Gorilao da Bola Azul | 94 | |
| 3 | Loko | 55 | |
| 4 | Bop | 39 | |
| 5 | Nightcrowler | 33 |