
| Hit points | Experience |
|---|---|
| 135 | 70 |
| Physical | Fire | Energy | Poison | Ice | Death |
|---|---|---|---|---|---|
| 100% | 105% | 100% | 90% | 100% | 105% |
How much damage the creature takes from each element: below 100% it resists, above 100% it is weak.
| Item | Drops |
|---|---|
| Gold Coin | common |
| White Mushroom | common |
| Bolt | uncommon |
| Chain Armor | uncommon |
| Shovel | uncommon |
| Axe Ring | rare |
| Crossbow | rare |
| Battle Axe | rare |
| Soldier Helmet | rare |
| Dwarven Shield | rare |
Loot is drawn when the creature dies, so a rare drop is rare every single time — hunting the same spot for a week does not make it likelier. What is faded above is what almost never falls.
Other creatures: Barbarian Skullhunter, Wild Warrior, Smuggler, War Wolf, Orc Warrior, Barbarian Brutetamer, Stalker, Ghost
| Rookhard | Online |
|---|---|
| Players online | 0 |
| Uptime | 2h 41m |
| 1 | Hunter Maximus | 112 | |
| 2 | Gorilao da Bola Azul | 94 | |
| 3 | Loko | 55 | |
| 4 | Bop | 39 | |
| 5 | Nightcrowler | 33 |