Rookhard ROOKHARD
The Scarecrow Night — 10/23 to 11/03See the event »
ROOKHARD
the island is the whole world
Rookhard is open. The island is waiting.

Game Systems

Dungeons

Closed rooms, one group at a time: clear the waves, bring down the boss and spin the wheel. Open today: Howling Hollow, Bellowing Labyrinth. The others show up in the window as Coming soon and open little by little.

Dungeon Minimum level Status
Howling Hollow50Open
Bellowing Labyrinth80Open
Clanging Caverns100Closed for now
Wardrum Keep60Closed for now
Whispering Webs70Closed for now
Roaring Roost80Closed for now

Getting in

  • A portal in the temple leads to Harkon. Say dungeon and he takes you to the dungeon hall. The blue portal in the hall brings you back to the temple.
  • In the hall, say dungeon to the Dungeon Keeper to open the window, and pick the dungeon and the difficulty standing next to him.
  • The group steps on the marked tiles by the lever — up to 4 players — and someone pulls it. No party needed, but everyone must have picked the same dungeon and the same difficulty, have the minimum level and have an attempt.
  • If another group is inside, the dungeon shows as occupied and the lever does not move until it is free.

Attempts

  • 2 free per day, renewed at the server save. A free attempt you do not use does not pile up.
  • Up to 2 more per day, bought in the same window for 10 points each, paid from your points balance. A bought attempt you do not use is kept for another day.
  • The attempt is spent when the lever is pulled, win or lose. The free one goes first.

Inside

  • The monsters come in waves, with a warning 10 seconds before each one. Clear the last and the boss arrives.
  • The room and the boss are always the same, whether there are 1 or 4 players: the waves and the boss are those of a full group. Whoever is strong enough can go alone.
  • You have 30 minutes. When time runs out, the dungeon throws the group out with nothing.
  • The red portal in the room takes you back to the hall at any time. Leaving before the boss is giving up, and the attempt is already spent.
  • Monsters drop loot as anywhere else. An attributed item that drops inside comes with a single attribute.
  • Dying inside is not dying: you are back in the hall with full health and lose nothing but the attempt. The group carries on without you, and if nobody is left in the room, it closes.

Difficulty

Every dungeon starts at Fácil. Beating a difficulty unlocks the next one of that dungeon for everyone in the room when the boss falls.

Howling Hollow

Difficulty Health Damage Boss damage Experience Bonus experience Platinum coins Magic dust
Fácil100%100%30%100%20.0005–9Low
Médio150%125%45%125%30.0009–15Medium
Difícil200%150%60%150%40.00015–23High
Muito Difícil300%200%75%200%50.00023–38Very high

Bellowing Labyrinth

Difficulty Health Damage Boss damage Experience Bonus experience Platinum coins Magic dust
Fácil100%100%30%116%50.0005–9Low
Médio150%125%45%146%70.0009–15Medium
Difícil200%150%60%175%100.00015–23High
Muito Difícil300%200%75%233%120.00023–38Very high

Health, damage and experience are those of the monsters, against their usual values. Boss damage is the boss's hit, against its usual one. The boss also gets faster at each difficulty.

The wheel

  • When the boss falls, the wheel spins once for each player alive in the room. Whoever died or left before gets nothing.
  • Every win pays platinum coins, more on each difficulty (table below).
  • Every win also gives each player alive in the room a fixed amount of bonus experience, the same for everyone in the group (table below).
  • The wheel can also give magic dust. It can also give nothing.
  • Each dungeon also has its own rare prizes: every win gives each player a 0.1% chance of one of them.
  • Nothing goes to your backpack: each win becomes a dungeon reward bag in the reward chest, in the Dungeon Keeper's hall. Open it to see what you got; the bags pile up, one per win, and only you see yours.
  • After the boss, the group has 5 minutes to leave through the red portal; then the dungeon closes and takes everyone out.

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World Status

RookhardOnline
Players online0
Uptime2h 41m