Rookhard ROOKHARD
The Scarecrow Night — 10/23 to 11/03See the event »
ROOKHARD
the island is the whole world
Rookhard is open. The island is waiting.

Game Systems

Shared experience

Hunting alone always paid more here: join a party and you split the monster. Shared experience turns that around — a party that really hunts together gets a bonus for being more people.

The leader turns it on by right-clicking their own character and picking the share option. The option only shows for someone in a party, and the shield above the heads changes while sharing is on. Once on, it does not turn itself off: passing the lead, someone joining, someone leaving — none of that stops it.

Who gets a share

It is checked the moment the monster dies, kill by kill. Missing a condition on one kill costs you that kill and nothing more. You need all three:

  • Be close — on the killer's screen and on the same floor.
  • Have fought — damaged the monster, or healed someone who did. The healing has to come after the monster entered the fight, so one heal at the start of the hunt does not carry you all session. Damage from a creature you summoned counts as yours.
  • Be in the party's level range.

The level range

The lowest level in the party needs at least two thirds of the highest — the same rule the global game uses. Party size does not change it.

highest levellowest accepted
96
3020
4530
6040
12080

Out of range, the party simply does not share.

The bonus

The monster's experience is split among those entitled on that kill — nobody else holds back a share. On top of each part comes a bonus counted by how many were entitled, not by how big the party is, so a friend parked in town neither helps nor hurts.

entitled on the killbonus
1none
25%
310%
4 or more20%

Everyone is paid at their own world rate, chosen by their own level, and personal bonuses — stamina, premium, double experience — apply only to that person's share.

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World Status

RookhardOnline
Players online0
Uptime2h 40m