Hunting alone always paid more here: join a party and you split the monster. Shared experience turns that around — a party that really hunts together gets a bonus for being more people.
The leader turns it on by right-clicking their own character and picking the share option. The option only shows for someone in a party, and the shield above the heads changes while sharing is on. Once on, it does not turn itself off: passing the lead, someone joining, someone leaving — none of that stops it.
Who gets a share
It is checked the moment the monster dies, kill by kill. Missing a condition on one kill costs you that kill and nothing more. You need all three:
The level range
The lowest level in the party needs at least two thirds of the highest — the same rule the global game uses. Party size does not change it.
| highest level | lowest accepted |
|---|---|
| 9 | 6 |
| 30 | 20 |
| 45 | 30 |
| 60 | 40 |
| 120 | 80 |
Out of range, the party simply does not share.
The bonus
The monster's experience is split among those entitled on that kill — nobody else holds back a share. On top of each part comes a bonus counted by how many were entitled, not by how big the party is, so a friend parked in town neither helps nor hurts.
| entitled on the kill | bonus |
|---|---|
| 1 | none |
| 2 | 5% |
| 3 | 10% |
| 4 or more | 20% |
Everyone is paid at their own world rate, chosen by their own level, and personal bonuses — stamina, premium, double experience — apply only to that person's share.
| Rookhard | Online |
|---|---|
| Players online | 0 |
| Uptime | 2h 40m |
| 1 | Hunter Maximus | 112 | |
| 2 | Gorilao da Bola Azul | 94 | |
| 3 | Loko | 55 | |
| 4 | Bop | 39 | |
| 5 | Nightcrowler | 33 |