Potions





Six potions give a temporary edge. Use one and it is gone; the console says
what it does. When you log in, the console also lists how much time each
potion still has.
| Potion | Effect | Lasts |
| Progress enhancer | Twice the experience from every
kill. | 1 hour of combat |
| Bestiary betterment | Every kill counts twice in the
Bestiary. | 1 hour |
| Combat potion | +3 in sword, axe, club, fist and distance
fighting. | 30 minutes |
| Concentration potion | You attack 10% faster. | 30
minutes |
| Awakening potion | You attack 20% faster. | 30
minutes |
| Berserk potion | You attack 30% faster. | 30
minutes |
How they behave
- The progress enhancer's hour runs like stamina does: only after the
first monster you kill since logging in, and only while you are in combat.
That first kill also takes 3 minutes off it. The doubling comes on top of
stamina and premium.
- Using the same potion while it is still running adds no time: it only
takes its clock back to the full duration.
- The three speed potions add up with each other and with the other attack
speed bonuses — pieces, premium and mastery.
- During an event, Bestiary kills already count twice; with the bestiary
betterment, four times.
Where they come from
- The daily reward hands out the progress enhancer, the bestiary betterment
and the combat potion.
- Three weekly errands pay one each: Time for the Rangers (progress
enhancer), Bones for the Bestiary (bestiary betterment) and
Combat Rations for the Rangers (combat potion).
- Elandor sells the same three for task points, one of each every 15
days.
- The concentration, awakening and berserk potions drop from the boss
Rookhardian.
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