The ten wands and rods work here, and they hit for exactly 1 — that is the whole point. They are for training magic level slowly, not for killing. Three of them carry charges and crumble when the last one is spent; the other seven never run out.
| Item | What it does | Weight | |
|---|---|---|---|
| Wand of Hallows | Level 8+ · 1 damage, fixed · 1000 charges | 2.3 | |
| Wand of Dragonbreath | Level 13+ · 1 damage, fixed · no charges | 2.3 | |
| Wand of Inferno | Level 33+ · 1 damage, fixed · no charges | 3.05 | |
| Wand of Vortex | Level 8+ · 1 damage, fixed · 1000 charges | 2.3 | |
| Wand of Plague | Level 19+ · 1 damage, fixed · 2000 charges | 2.3 | |
| Wand of Cosmic Energy | Level 26+ · 1 damage, fixed · 3000 charges | 2.3 |
Weight is in ounces as the client counts them. To see which creature drops what, look at the creatures list; what a trader charges, the trader tells you on the island.
| Rookhard | Online |
|---|---|
| Players online | 0 |
| Uptime | 2h 40m |
| 1 | Hunter Maximus | 112 | |
| 2 | Gorilao da Bola Azul | 94 | |
| 3 | Loko | 55 | |
| 4 | Bop | 39 | |
| 5 | Nightcrowler | 33 |