
| Hit points | Experience |
|---|---|
| 75 | 40 |
| Physical | Fire | Energy | Poison | Ice | Death |
|---|---|---|---|---|---|
| 100% | 100% | 80% | 110% | 100% | 110% |
How much damage the creature takes from each element: below 100% it resists, above 100% it is weak.
| Item | Drops |
|---|---|
| Gold Coin | common |
| Small Stone | uncommon |
| Short Sword | uncommon |
| Small Axe | uncommon |
| Fish | uncommon |
| Bone | uncommon |
| Dagger | uncommon |
| Bone Club | uncommon |
| Leather Helmet | uncommon |
| Leather Armor | uncommon |
| Moldy Cheese | rare |
Loot is drawn when the creature dies, so a rare drop is rare every single time — hunting the same spot for a week does not make it likelier. What is faded above is what almost never falls.
Other creatures: Orc, Bear, Larva, Lion, Rotworm, Polar Bear, Cobra, Dwarf
| Rookhard | Online |
|---|---|
| Players online | 0 |
| Uptime | 2h 41m |
| 1 | Hunter Maximus | 112 | |
| 2 | Gorilao da Bola Azul | 94 | |
| 3 | Loko | 55 | |
| 4 | Bop | 39 | |
| 5 | Nightcrowler | 33 |