
What changed
You can redo your mastery choices now. Change re-picks every level of a weapon at once, charging the fee of the level it is on -- if you regret the path you took, it is not final any more.
The game tells you when a weapon is ready to level up, with a golden frame on the mastery button. The daily reward button does the same when you have not collected today's.
Points became real currency. Say withdraw 50 task points to Elandor to trade your balance for items, deposit to give them back, and balance to see what you have -- the same words as the bank, to sell, trade, or gift points to another player.
Levelling up a mastery is a screen of its own now, showing side by side what the weapon was and what it became.
Balancing
Mastery got more expensive to level: the fee goes from 1,000 to 200,000 gold per step, and taking a weapon from zero to the top costs 629,000.
Mastery levels 1 to 4 went back to the price they had before.
The specific monster goal stopped shrinking. From level 5 on it jumps to 700 and climbs to 1,200, and it never drops from one step to the next.
Cyclops, elf scout and dragon joined the specific monster ladder. Every wand moved to the legendary band, and bows now have a fixed band.
Fixes
Fixed an issue where the NPC buy window showed a different price from the list and limited how much you could buy.
Fixed an issue where the connection could drop when the player's network stalled.
Fixed an issue where a rare monster's corpse did not fit all the loot it should drop.
Fixed an issue where the mastery category highlight did not go back to normal when unselected.
Several minor issues were fixed.
| Rookhard | Online |
|---|---|
| Players online | 0 |
| Uptime | 2h 44m |
| 1 | Hunter Maximus | 112 | |
| 2 | Gorilao da Bola Azul | 94 | |
| 3 | Loko | 55 | |
| 4 | Bop | 39 | |
| 5 | Nightcrowler | 33 |