
| Hit points | Experience |
|---|---|
| 300 | 120 |
| Physical | Fire | Energy | Poison | Ice | Death |
|---|---|---|---|---|---|
| 105% | 100% | Immune | 80% | 100% | 105% |
How much damage the creature takes from each element: below 100% it resists, above 100% it is weak.
| Item | Drops |
|---|---|
| Gold Coin | common |
| Cookie | common |
| Wolf Tooth Chain | uncommon |
| Leather Boots | uncommon |
| Sickle | uncommon |
| Coat | uncommon |
| Cape | uncommon |
| Garlic Necklace | rare |
| Wand of Dragonbreath | rare |
Loot is drawn when the creature dies, so a rare drop is rare every single time — hunting the same spot for a week does not make it likelier. What is faded above is what almost never falls.
Other creatures: Fire Elemental, Scarab, Frost Giantess, Crypt Shambler, Stone Golem, Dwarf Geomancer, Frost Giant, Priestess
| Rookhard | Online |
|---|---|
| Players online | 0 |
| Uptime | 2h 40m |
| 1 | Hunter Maximus | 112 | |
| 2 | Gorilao da Bola Azul | 94 | |
| 3 | Loko | 55 | |
| 4 | Bop | 39 | |
| 5 | Nightcrowler | 33 |