
| Hit points | Experience |
|---|---|
| 100 | 85 |
| Physical | Fire | Energy | Poison | Ice | Death |
|---|---|---|---|---|---|
| 100% | 100% | 80% | 110% | 50% | 110% |
How much damage the creature takes from each element: below 100% it resists, above 100% it is weak.
| Item | Drops |
|---|---|
| Gold Coin | always |
| Torch | uncommon |
| Skull | rare |
| Knife | rare |
| Brass Helmet | rare |
| Viking Helmet | rare |
| Scale Armor | rare |
| Brown Piece of Cloth | rare |
| Life Ring | rare |
| Fur Boots | rare |
| Krimhorn Helmet | rare |
Loot is drawn when the creature dies, so a rare drop is rare every single time — hunting the same spot for a week does not make it likelier. What is faded above is what almost never falls.
Other creatures: Dwarf, Elf, Polar Bear, Ghoul, Lion, Minotaur, Bear, Minotaur Archer
| Rookhard | Online |
|---|---|
| Players online | 0 |
| Uptime | 2h 42m |
| 1 | Hunter Maximus | 112 | |
| 2 | Gorilao da Bola Azul | 94 | |
| 3 | Loko | 55 | |
| 4 | Bop | 39 | |
| 5 | Nightcrowler | 33 |